Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 37 days ago
11 / 3 / 9
K / D / A
46.5%
Kill participation
1,172.4
Damage / min
14,738g
523.2 gold / min
23
10 placed · 1 cleared
193
6.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTHANKYOUBASEDGOD#Y Z O
Vladimir · Top
3 / 5 / 1
25% KP
17,296
22.2% share
11,166g
287 CS · 10.2/m
Zopu#EUNE
Olaf · Jungle
7 / 10 / 4
68.8% KP
24,872
32% share
12,762g
185 CS · 6.6/m
Kapitan Quackle#EUNE
Zed · Mid
5 / 11 / 3
50% KP
19,592
25.2% share
11,934g
171 CS · 6.1/m
xfips#0000
Syndra · ADC
1 / 11 / 2
18.8% KP
12,300
15.8% share
9,612g
199 CS · 7.1/m
13ReasonsWhy#2074
Karma · Support
0 / 6 / 9
56.3% KP
3,708
4.8% share
6,899g
20 CS · 0.7/m
Red side
VictoryTHE KFC AZIR#EUNE
Wukong · Top
5 / 4 / 5
23.3% KP
21,541
17.8% share
12,810g
204 CS · 7.2/m
WolfSmilebg#EUNE
Fiddlesticks · Jungle
11 / 2 / 7
41.9% KP
18,783
15.5% share
15,078g
230 CS · 8.2/m
Another Day#000
Yone · Mid
11 / 3 / 9
46.5% KP
33,023
27.3% share
14,738g
193 CS · 6.9/m
space#twtch
Twitch · ADC
12 / 3 / 7
44.2% KP
28,460
23.6% share
14,340g
212 CS · 7.5/m
Aleksa#MID
Lux · Support
4 / 4 / 19
53.5% KP
18,986
15.7% share
10,790g
54 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
