Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 37 days ago
7 / 2 / 0
K / D / A
22.6%
Kill participation
762.3
Damage / min
12,238g
575 gold / min
16
9 placed · 1 cleared
219
10.3 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnother Day#000
Yone · Top
7 / 2 / 0
22.6% KP
16,225
20.2% share
12,238g
219 CS · 10.3/m
InterContinental#QUQU
Wukong · Jungle
12 / 3 / 3
48.4% KP
20,074
25% share
11,251g
164 CS · 7.7/m
Νosferatu#EUNE
Viktor · Mid
3 / 5 / 4
22.6% KP
16,773
20.9% share
7,355g
132 CS · 6.2/m
wesley#him1
Yunara · ADC
7 / 6 / 5
38.7% KP
20,217
25.1% share
10,029g
152 CS · 7.1/m
Caspain#EUNE
Lulu · Support
2 / 3 / 12
45.2% KP
7,122
8.9% share
7,160g
26 CS · 1.2/m
Red side
DefeatCHAOS#CHE
Zaahen · Top
3 / 4 / 1
21.1% KP
7,743
15.3% share
7,412g
136 CS · 6.4/m
Ctrl Ult Delete#EVE
Rengar · Jungle
3 / 9 / 3
31.6% KP
7,136
14.1% share
8,276g
148 CS · 7/m
Midero#dif
LeBlanc · Mid
6 / 4 / 4
52.6% KP
17,156
33.9% share
8,366g
119 CS · 5.6/m
Stifi#Bomba
Lucian · ADC
6 / 9 / 5
57.9% KP
12,938
25.5% share
10,252g
147 CS · 6.9/m
Jouni West#bomba
Braum · Support
1 / 5 / 9
52.6% KP
5,699
11.2% share
6,169g
25 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
