Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 37 days ago
4 / 10 / 11
K / D / A
34.1%
Kill participation
1,286.5
Damage / min
15,693g
457.7 gold / min
29
12 placed · 2 cleared
251
7.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmentes1#1010
Wukong · Top
6 / 10 / 10
41% KP
25,049
20.8% share
11,880g
194 CS · 5.7/m
Mosler#Rafkó
Maokai · Jungle
10 / 5 / 19
74.4% KP
35,833
29.7% share
16,245g
190 CS · 5.5/m
Végzetpöröly#EUNE
Akali · Mid
15 / 12 / 1
41% KP
27,733
23% share
16,102g
194 CS · 5.7/m
Ersanole#EUNE
Yunara · ADC
6 / 11 / 11
43.6% KP
28,163
23.4% share
16,582g
289 CS · 8.4/m
Luxzor#EUNE
Renata Glasc · Support
2 / 6 / 20
56.4% KP
3,725
3.1% share
9,649g
33 CS · 1/m
Red side
VictoryAnother Day#000
Yone · Top
4 / 10 / 11
34.1% KP
44,104
24.1% share
15,693g
251 CS · 7.3/m
InterContinental#QUQU
Master Yi · Jungle
7 / 8 / 8
34.1% KP
26,026
14.2% share
15,977g
269 CS · 7.8/m
Νosferatu#EUNE
Xerath · Mid
17 / 7 / 6
52.3% KP
51,578
28.2% share
16,455g
202 CS · 5.9/m
wesley#him1
Ashe · ADC
12 / 7 / 15
61.4% KP
50,201
27.5% share
18,610g
255 CS · 7.4/m
Caspain#EUNE
Lulu · Support
4 / 7 / 26
68.2% KP
10,792
5.9% share
12,029g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
