Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 37 days ago
7 / 6 / 6
K / D / A
56.5%
Kill participation
914.8
Damage / min
10,484g
432 gold / min
19
9 placed · 0 cleared
187
7.7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySlezy#SIAB
Trundle · Top
8 / 10 / 1
24.3% KP
21,708
21.9% share
11,752g
175 CS · 7.2/m
train to failure#EUNE
Graves · Jungle
17 / 2 / 3
54.1% KP
28,334
28.6% share
16,310g
249 CS · 10.3/m
CelavKOryzeIRL#2411
Aurora · Mid
9 / 4 / 6
40.5% KP
30,366
30.6% share
11,659g
186 CS · 7.7/m
Voiga#EUNE
Hwei · ADC
2 / 6 / 4
16.2% KP
13,503
13.6% share
9,086g
180 CS · 7.4/m
Betrayed#고장난
Nami · Support
1 / 1 / 14
40.5% KP
5,327
5.4% share
7,494g
23 CS · 0.9/m
Red side
DefeatAnother Day#000
Yone · Top
7 / 6 / 6
56.5% KP
22,200
24.4% share
10,484g
187 CS · 7.7/m
Νosferatu#EUNE
Karthus · Jungle
3 / 11 / 7
43.5% KP
20,705
22.8% share
8,558g
146 CS · 6/m
FLIRT WITH MΟURI#1502
Akshan · Mid
10 / 8 / 1
47.8% KP
23,429
25.8% share
11,221g
117 CS · 4.8/m
wesley#him1
Ezreal · ADC
2 / 5 / 3
21.7% KP
19,135
21.1% share
9,451g
210 CS · 8.7/m
Caspain#EUNE
Karma · Support
1 / 7 / 10
47.8% KP
5,409
6% share
6,263g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
