Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 36 days ago
2 / 8 / 4
K / D / A
20.7%
Kill participation
948.8
Damage / min
9,376g
373.1 gold / min
16
9 placed · 0 cleared
201
8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnother Day#000
Yone · Top
2 / 8 / 4
20.7% KP
23,847
24.3% share
9,376g
201 CS · 8/m
albino sasquatch#1994
Nunu & Willump · Jungle
9 / 14 / 10
65.5% KP
22,842
23.3% share
12,841g
112 CS · 4.5/m
Linneaus#EUNE
Karma · Mid
6 / 2 / 7
44.8% KP
25,800
26.3% share
10,877g
195 CS · 7.8/m
toltogazoverdose#wd40
Twitch · ADC
10 / 14 / 8
62.1% KP
20,833
21.3% share
10,584g
126 CS · 5/m
i love sushi#mia
Yuumi · Support
2 / 11 / 19
72.4% KP
4,694
4.8% share
7,279g
6 CS · 0.2/m
Red side
Victoryhaha fuκ you lol#666
Sett · Top
10 / 5 / 5
30.6% KP
21,096
20.2% share
12,095g
209 CS · 8.3/m
TubuśTM#2137
Sylas · Jungle
3 / 6 / 9
24.5% KP
12,477
12% share
9,850g
157 CS · 6.2/m
Elusive#BSTW
Zed · Mid
9 / 4 / 4
26.5% KP
18,487
17.7% share
11,362g
167 CS · 6.6/m
STFU Yushumitsu#EUNE
Jhin · ADC
24 / 6 / 8
65.3% KP
40,642
39% share
18,244g
221 CS · 8.8/m
STFU xAkisa#EUNE
Leona · Support
3 / 9 / 28
63.3% KP
11,476
11% share
9,526g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
