Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 35 days ago
2 / 11 / 2
K / D / A
15.4%
Kill participation
558.2
Damage / min
9,861g
360.1 gold / min
19
10 placed · 2 cleared
218
8 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnother Day#000
Yone · Top
2 / 11 / 2
15.4% KP
15,285
16.7% share
9,861g
218 CS · 8/m
luc4040#EUNE
Amumu · Jungle
2 / 7 / 9
42.3% KP
10,463
11.4% share
9,772g
158 CS · 5.8/m
Seseseba#EUNE
Locke · Mid
7 / 6 / 6
50% KP
23,767
26% share
12,038g
205 CS · 7.5/m
kotomcz#EUNE
Xayah · ADC
3 / 9 / 8
42.3% KP
21,286
23.3% share
11,255g
193 CS · 7/m
Goody#LFT
Cho'Gath · Support
12 / 5 / 4
61.5% KP
20,660
22.6% share
13,085g
88 CS · 3.2/m
Red side
VictoryMamChatRestricta#rep
Azir · Top
9 / 3 / 9
47.4% KP
30,942
30.5% share
14,404g
242 CS · 8.8/m
katpelanc#EUNE
Lee Sin · Jungle
7 / 6 / 10
44.7% KP
13,180
13% share
12,526g
171 CS · 6.2/m
Iqushi#0511
Akali · Mid
8 / 5 / 2
26.3% KP
25,320
25% share
12,863g
246 CS · 9/m
LowEloMachine#EUNE
Riven · ADC
8 / 5 / 5
34.2% KP
11,725
11.6% share
13,846g
210 CS · 7.7/m
RANK1#PRRR
Fiora · Support
6 / 7 / 10
42.1% KP
20,264
20% share
11,476g
84 CS · 3.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
