Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 35 days ago
17 / 5 / 5
K / D / A
48.9%
Kill participation
1,627
Damage / min
22,295g
615.9 gold / min
24
13 placed · 1 cleared
373
10.3 CS / min
Objective control
2
Dragons
2
Baron
12
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
12
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHepha#okk
Kayle · Top
10 / 12 / 9
46.3% KP
41,957
23.6% share
16,853g
282 CS · 7.8/m
MNMNMNMNMNMNMNMN#067
Lillia · Jungle
6 / 9 / 15
51.2% KP
38,139
21.4% share
17,454g
256 CS · 7.1/m
Wizjoner Midlane#EUNE
Yasuo · Mid
4 / 13 / 6
24.4% KP
21,840
12.3% share
14,133g
257 CS · 7.1/m
Bing chilling#JDJD
Jinx · ADC
21 / 4 / 12
80.5% KP
66,841
37.6% share
24,836g
331 CS · 9.1/m
Podaj piwo#PIWO
Lulu · Support
0 / 7 / 29
70.7% KP
9,109
5.1% share
11,629g
20 CS · 0.6/m
Red side
DefeatHealthyNap#EUNE
Ekko · Top
10 / 9 / 1
24.4% KP
32,534
19.7% share
12,051g
161 CS · 4.4/m
Rúben Amorim#TRUST
Warwick · Jungle
12 / 10 / 13
55.6% KP
38,890
23.6% share
16,618g
204 CS · 5.6/m
Another Day#000
Yone · Mid
17 / 5 / 5
48.9% KP
58,897
35.7% share
22,295g
373 CS · 10.3/m
DJOMLA#PMC
Jhin · ADC
6 / 7 / 8
31.1% KP
26,240
15.9% share
16,570g
275 CS · 7.6/m
i love sushi#mia
Nami · Support
0 / 10 / 16
35.6% KP
8,476
5.1% share
9,704g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
