Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Normal Draft · 35 days ago
19 / 9 / 8
K / D / A
57.4%
Kill participation
1,798.9
Damage / min
19,180g
661.8 gold / min
11
7 placed · 1 cleared
253
8.7 CS / min
Objective control
4
Dragons
0
Baron
13
Towers
3
Inhibitors
0
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySilence Peasant#BOW
Fiora · Top
7 / 11 / 11
38.3% KP
22,568
18.7% share
12,628g
134 CS · 4.6/m
DariusN#drs
Vi · Jungle
11 / 7 / 7
38.3% KP
19,188
15.9% share
14,732g
197 CS · 6.8/m
Ricoched#King
Zed · Mid
8 / 10 / 6
29.8% KP
22,430
18.6% share
15,547g
198 CS · 6.8/m
Another Day#000
Yone · ADC
19 / 9 / 8
57.4% KP
52,138
43.2% share
19,180g
253 CS · 8.7/m
IPeelHarder#missy
Soraka · Support
2 / 5 / 22
51.1% KP
4,299
3.6% share
9,979g
10 CS · 0.3/m
Red side
Defeatsadreactsonly#疲れた
Cassiopeia · Top
10 / 12 / 8
42.9% KP
35,481
28.1% share
14,395g
218 CS · 7.5/m
ROMANCE IS DEAD#474
Shaco · Jungle
12 / 9 / 6
42.9% KP
24,026
19% share
13,478g
170 CS · 5.9/m
Uzui Tengen#HASHI
Locke · Mid
11 / 9 / 2
31% KP
27,305
21.6% share
14,205g
216 CS · 7.5/m
Mew#EUNE1
Caitlyn · ADC
5 / 9 / 5
23.8% KP
21,973
17.4% share
13,909g
223 CS · 7.7/m
Seraphine Wurst#ff15
LeBlanc · Support
4 / 8 / 6
23.8% KP
17,657
14% share
9,955g
67 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
