Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 35 days ago
7 / 4 / 1
K / D / A
29.6%
Kill participation
714.8
Damage / min
11,533g
464.7 gold / min
15
10 placed · 0 cleared
211
8.5 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGhostReaperX#EUNE
Malphite · Top
1 / 9 / 1
11.8% KP
11,629
15.7% share
7,219g
145 CS · 5.8/m
Blind Snus Son#WASH
Gragas · Jungle
4 / 5 / 7
64.7% KP
14,893
20.1% share
8,891g
122 CS · 4.9/m
RzepkaReformed#EUNE
Twisted Fate · Mid
3 / 4 / 9
70.6% KP
12,542
16.9% share
10,370g
179 CS · 7.2/m
Geralt z Rivii#YENNA
Miss Fortune · ADC
9 / 4 / 4
76.5% KP
29,441
39.8% share
14,559g
226 CS · 9.1/m
TheFlyingTentacl#EUNE
Nami · Support
0 / 5 / 11
64.7% KP
5,498
7.4% share
6,291g
21 CS · 0.8/m
Red side
Victoryjeisan born#HALKA
Zac · Top
8 / 1 / 10
66.7% KP
24,270
31.6% share
12,833g
192 CS · 7.7/m
ultramasterpro#EUNE
Sylas · Jungle
6 / 6 / 9
55.6% KP
17,994
23.4% share
11,201g
175 CS · 7.1/m
Another Day#000
Yone · Mid
7 / 4 / 1
29.6% KP
17,740
23.1% share
11,533g
211 CS · 8.5/m
usedcvnt#LOW9
Jhin · ADC
6 / 3 / 4
37% KP
14,378
18.7% share
12,177g
234 CS · 9.4/m
i love sushi#mia
Milio · Support
0 / 4 / 13
48.1% KP
2,391
3.1% share
7,123g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
