Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Defeat
Ranked Flex · 35 days ago
4 / 9 / 5
K / D / A
47.4%
Kill participation
900.5
Damage / min
12,045g
385 gold / min
28
11 placed · 2 cleared
197
6.3 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCephei#EUNE
Renekton · Top
5 / 6 / 8
38.2% KP
26,100
23% share
12,396g
225 CS · 7.2/m
nikoszeork21#EUNE1
Xin Zhao · Jungle
3 / 4 / 12
44.1% KP
12,206
10.8% share
13,175g
237 CS · 7.6/m
欧皇萌新法#001
Twisted Fate · Mid
8 / 1 / 16
70.6% KP
37,722
33.2% share
16,531g
285 CS · 9.1/m
BurgerFl1pper69#EUNE
Caitlyn · ADC
14 / 4 / 5
55.9% KP
27,857
24.6% share
19,250g
268 CS · 8.6/m
misw tuxaious#hate
Nautilus · Support
4 / 4 / 19
67.6% KP
9,579
8.4% share
11,302g
29 CS · 0.9/m
Red side
DefeatAnother Day#000
Zaahen · Top
4 / 9 / 5
47.4% KP
28,170
27.9% share
12,045g
197 CS · 6.3/m
InterContinental#QUQU
Wukong · Jungle
9 / 7 / 2
57.9% KP
15,304
15.1% share
13,802g
202 CS · 6.5/m
Carry Of القدس#Lilo
Orianna · Mid
3 / 3 / 8
57.9% KP
23,033
22.8% share
11,976g
253 CS · 8.1/m
die first#pera
Yunara · ADC
3 / 9 / 9
63.2% KP
26,580
26.3% share
16,235g
301 CS · 9.6/m
JïnJïn#Nom
Yuumi · Support
0 / 6 / 13
68.4% KP
8,041
8% share
8,263g
6 CS · 0.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
