Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 35 days ago
7 / 7 / 2
K / D / A
60%
Kill participation
1,262.8
Damage / min
13,885g
548.1 gold / min
20
8 placed · 0 cleared
234
9.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIdea of Evil#21SAV
Irelia · Top
8 / 7 / 6
41.2% KP
25,767
29.1% share
13,864g
231 CS · 9.1/m
worlds end#NANA
Kindred · Jungle
9 / 3 / 8
50% KP
19,710
22.3% share
14,005g
219 CS · 8.6/m
requiem#csx
Kassadin · Mid
4 / 2 / 7
32.4% KP
13,573
15.3% share
9,572g
183 CS · 7.2/m
카미카제#kami
Yunara · ADC
10 / 2 / 8
52.9% KP
25,127
28.4% share
14,432g
244 CS · 9.6/m
QAlthaeea#EQ5
Rell · Support
3 / 1 / 19
64.7% KP
4,339
4.9% share
8,946g
37 CS · 1.5/m
Red side
DefeatAnother Day#000
Yone · Top
7 / 7 / 2
60% KP
31,990
43.5% share
13,885g
234 CS · 9.2/m
InterContinental#QUQU
Master Yi · Jungle
3 / 6 / 1
26.7% KP
7,765
10.6% share
9,482g
159 CS · 6.3/m
die first#pera
Lucian · Mid
4 / 7 / 1
33.3% KP
21,121
28.7% share
11,564g
221 CS · 8.7/m
Losmi#9100
Kai'Sa · ADC
1 / 6 / 2
20% KP
10,458
14.2% share
9,001g
211 CS · 8.3/m
JïnJïn#Nom
Milio · Support
0 / 8 / 6
40% KP
2,265
3.1% share
6,310g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
