Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 35 days ago
3 / 4 / 5
K / D / A
24.2%
Kill participation
458.4
Damage / min
11,297g
375.7 gold / min
31
13 placed · 1 cleared
258
8.6 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymute all random#EUNE
Kalista · Top
7 / 4 / 3
25.6% KP
21,444
15.2% share
14,539g
282 CS · 9.4/m
IT IS HUNTING US#EUNE
Camille · Jungle
13 / 2 / 12
64.1% KP
33,760
23.9% share
18,116g
250 CS · 8.3/m
MΙD Scripts#EUNE
Sylas · Mid
11 / 8 / 10
53.8% KP
34,917
24.7% share
14,566g
233 CS · 7.7/m
victim#101
Karthus · ADC
6 / 11 / 10
41% KP
41,521
29.4% share
12,244g
182 CS · 6.1/m
kishiru#EU1
Nautilus · Support
2 / 8 / 14
41% KP
9,523
6.7% share
9,051g
30 CS · 1/m
Red side
DefeatAnother Day#000
Yone · Top
3 / 4 / 5
24.2% KP
13,782
12% share
11,297g
258 CS · 8.6/m
die first#pera
Graves · Jungle
13 / 6 / 7
60.6% KP
32,444
28.2% share
15,900g
242 CS · 8/m
ΜΕCΗΑ ΗΙΤ1ΕR#GROK
Singed · Mid
7 / 11 / 8
45.5% KP
29,900
26% share
11,834g
203 CS · 6.8/m
chuvd#EUNE
Corki · ADC
3 / 11 / 11
42.4% KP
20,896
18.1% share
12,396g
207 CS · 6.9/m
fake chess coach#EUNE
Karma · Support
7 / 7 / 18
75.8% KP
18,195
15.8% share
10,045g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
