Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Normal Draft · 34 days ago
21 / 4 / 2
K / D / A
54.8%
Kill participation
1,618.8
Damage / min
13,816g
604.6 gold / min
8
3 placed · 0 cleared
152
6.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKillJuices#Pls
K'Sante · Top
5 / 7 / 2
46.7% KP
13,892
25.5% share
9,408g
131 CS · 5.7/m
Lalić Support#EUNE
Shyvana · Jungle
4 / 9 / 4
53.3% KP
14,930
27.4% share
9,497g
155 CS · 6.8/m
Guardian14#EUNE
Syndra · Mid
2 / 13 / 2
26.7% KP
5,931
10.9% share
6,350g
91 CS · 4/m
Problem Dog#EUNE
Sivir · ADC
1 / 6 / 5
40% KP
8,996
16.5% share
9,085g
182 CS · 8/m
Gary#Qrton
Swain · Support
3 / 7 / 5
53.3% KP
10,804
19.8% share
7,287g
31 CS · 1.4/m
Red side
Victory24stergioum#8810
Tryndamere · Top
8 / 6 / 2
23.8% KP
18,265
17.8% share
12,472g
190 CS · 8.3/m
InterContinental#QUQU
Talon · Jungle
9 / 1 / 6
35.7% KP
22,794
22.2% share
12,288g
225 CS · 9.8/m
Another Day#000
Locke · Mid
21 / 4 / 2
54.8% KP
36,989
36% share
13,816g
152 CS · 6.7/m
djokiroki#EUNE
Kai'Sa · ADC
3 / 2 / 7
23.8% KP
19,715
19.2% share
10,050g
190 CS · 8.3/m
pareparepare#5048
Yuumi · Support
1 / 2 / 21
52.4% KP
4,867
4.7% share
7,717g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
