Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Defeat
Normal Draft · 34 days ago
6 / 14 / 10
K / D / A
47.1%
Kill participation
758.5
Damage / min
13,260g
419 gold / min
27
1 placed · 9 cleared
164
5.2 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUNKE#UNKE
Irelia · Top
10 / 15 / 5
44.1% KP
32,474
26% share
15,948g
241 CS · 7.6/m
Another Day#000
Talon · Jungle
6 / 14 / 10
47.1% KP
24,008
19.2% share
13,260g
164 CS · 5.2/m
InterContinental#QUQU
Yone · Mid
9 / 12 / 7
47.1% KP
31,264
25% share
13,901g
216 CS · 6.8/m
djokiroki#EUNE
Jhin · ADC
6 / 11 / 12
52.9% KP
25,280
20.2% share
16,203g
226 CS · 7.1/m
pareparepare#5048
Alistar · Support
3 / 12 / 14
50% KP
11,951
9.6% share
10,182g
20 CS · 0.6/m
Red side
VictorySzefer#EUNE
Tryndamere · Top
15 / 7 / 6
32.8% KP
39,187
22.8% share
18,001g
260 CS · 8.2/m
Emperor of pigs#inter
Qiyana · Jungle
8 / 7 / 15
35.9% KP
25,006
14.5% share
17,136g
268 CS · 8.5/m
Kokushibo#hold1
Katarina · Mid
28 / 5 / 10
59.4% KP
53,769
31.2% share
19,261g
209 CS · 6.6/m
Summoner at Rave#EUNE
Kai'Sa · ADC
9 / 7 / 11
31.3% KP
26,413
15.3% share
15,667g
249 CS · 7.9/m
Sushi Princess#Heal
Aurora · Support
4 / 8 / 20
37.5% KP
27,736
16.1% share
11,419g
65 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
