Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 33 days ago
1 / 9 / 7
K / D / A
27.6%
Kill participation
927.4
Damage / min
11,746g
393.7 gold / min
16
11 placed · 0 cleared
224
7.5 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryB0RN T0 FIGHT#EUNE
Camille · Top
9 / 6 / 6
41.7% KP
25,232
20.4% share
15,022g
235 CS · 7.9/m
Enma Kórogi#nstr
Nasus · Jungle
12 / 5 / 4
44.4% KP
25,338
20.5% share
15,633g
227 CS · 7.6/m
Mów Mi Mamusiu#mama
LeBlanc · Mid
7 / 5 / 11
50% KP
38,858
31.5% share
12,797g
226 CS · 7.6/m
Kaisel#SAO
Corki · ADC
7 / 6 / 10
47.2% KP
26,505
21.5% share
16,969g
270 CS · 9.1/m
Shαdoω Garden#EUNE
Nautilus · Support
1 / 7 / 12
36.1% KP
7,471
6.1% share
9,203g
32 CS · 1.1/m
Red side
DefeatTÑT Łęê ø Ńârdö#EUNE
Illaoi · Top
9 / 5 / 3
41.4% KP
21,859
21.6% share
14,821g
259 CS · 8.7/m
BatFemei63#9544
Shyvana · Jungle
8 / 7 / 9
58.6% KP
18,947
18.7% share
12,912g
178 CS · 6/m
Another Day#000
Yone · Mid
1 / 9 / 7
27.6% KP
27,668
27.3% share
11,746g
224 CS · 7.5/m
Hyper Censored#1337
Kalista · ADC
8 / 10 / 9
58.6% KP
22,787
22.5% share
14,459g
232 CS · 7.8/m
i love sushi#mia
Nami · Support
3 / 5 / 17
69% KP
10,069
9.9% share
9,431g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
