Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 33 days ago
16 / 7 / 8
K / D / A
52.2%
Kill participation
1,219.8
Damage / min
19,936g
626.3 gold / min
17
9 placed · 1 cleared
276
8.7 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMykutzo Kecuray#LVN
Brand · Top
7 / 9 / 8
48.4% KP
38,319
28.4% share
13,495g
208 CS · 6.5/m
FakerDeRomania#2000
Jarvan IV · Jungle
9 / 10 / 11
64.5% KP
25,404
18.8% share
14,805g
190 CS · 6/m
Monkeyy D Talon#EUNE
Talon · Mid
6 / 9 / 7
41.9% KP
29,357
21.8% share
11,929g
217 CS · 6.8/m
KlausNightwalker#KNW
Zeri · ADC
9 / 13 / 7
51.6% KP
36,498
27.1% share
17,313g
235 CS · 7.4/m
Anya#6774
Yuumi · Support
0 / 5 / 19
61.3% KP
5,292
3.9% share
8,533g
14 CS · 0.4/m
Red side
Victoryenemylose#5547
Gragas · Top
7 / 6 / 6
28.3% KP
25,392
19.6% share
11,673g
160 CS · 5/m
toltogazoverdose#wd40
Wukong · Jungle
11 / 9 / 13
52.2% KP
28,938
22.3% share
14,937g
192 CS · 6/m
Linneaus#EUNE
Ahri · Mid
12 / 4 / 7
41.3% KP
31,066
24% share
15,463g
256 CS · 8/m
Another Day#000
Yone · ADC
16 / 7 / 8
52.2% KP
38,831
30% share
19,936g
276 CS · 8.7/m
i love sushi#mia
Karma · Support
0 / 5 / 27
58.7% KP
5,404
4.2% share
10,468g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
