Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Flex · 31 days ago
36 / 2 / 5
K / D / A
82%
Kill participation
1,807.5
Damage / min
20,571g
690.3 gold / min
27
5 placed · 4 cleared
206
6.9 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMainlou#EUNE
Soraka · Top
0 / 5 / 23
46% KP
3,767
3.2% share
8,657g
100 CS · 3.4/m
Čuspic nešlo nic#6969
Qiyana · Jungle
10 / 5 / 10
40% KP
28,371
24.3% share
15,453g
221 CS · 7.4/m
Another Day#000
Locke · Mid
36 / 2 / 5
82% KP
53,864
46.1% share
20,571g
206 CS · 6.9/m
die first#pera
Caitlyn · ADC
4 / 10 / 10
28% KP
20,837
17.9% share
13,274g
248 CS · 8.3/m
Vanja#meow
Morgana · Support
0 / 5 / 24
48% KP
9,878
8.5% share
9,145g
42 CS · 1.4/m
Red side
DefeatSSCR LelekoZ#123
Jayce · Top
4 / 9 / 3
25.9% KP
21,205
20.2% share
12,242g
223 CS · 7.5/m
palagreek1999#EUNE
Zed · Jungle
11 / 11 / 5
59.3% KP
31,250
29.8% share
16,523g
175 CS · 5.9/m
FreakHoes#OTF
Lissandra · Mid
4 / 12 / 7
40.7% KP
21,439
20.4% share
10,194g
190 CS · 6.4/m
You are Both Bad#EUNE
Jhin · ADC
5 / 6 / 13
66.7% KP
22,565
21.5% share
13,444g
214 CS · 7.2/m
FLIRT WITH MΟURI#1502
Blitzcrank · Support
3 / 12 / 11
51.9% KP
8,487
8.1% share
7,840g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
