Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 30 days ago
5 / 6 / 4
K / D / A
42.9%
Kill participation
848.6
Damage / min
15,307g
470 gold / min
37
13 placed · 5 cleared
301
9.2 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat90s#999
Skarner · Top
7 / 7 / 2
42.9% KP
26,256
24.2% share
12,592g
214 CS · 6.6/m
Kapitan Lemur#ajkis
Sejuani · Jungle
3 / 7 / 5
38.1% KP
15,364
14.2% share
11,219g
194 CS · 6/m
Another Day#000
Yone · Mid
5 / 6 / 4
42.9% KP
27,637
25.5% share
15,307g
301 CS · 9.2/m
bobsn#EUNE
Ezreal · ADC
3 / 7 / 4
33.3% KP
28,432
26.2% share
13,618g
265 CS · 8.1/m
KlonG#EUNE
Janna · Support
3 / 5 / 11
66.7% KP
10,669
9.8% share
10,395g
34 CS · 1/m
Red side
VictoryGejosik#PLN
Kayle · Top
4 / 5 / 6
31.3% KP
19,777
16.3% share
13,815g
250 CS · 7.7/m
raw milk deluxe#cow
Talon · Jungle
6 / 4 / 14
62.5% KP
34,974
28.8% share
16,739g
311 CS · 9.5/m
Seseseba#EUNE
Locke · Mid
13 / 4 / 5
56.3% KP
27,186
22.4% share
15,653g
232 CS · 7.1/m
Prince Mirage#GRE
Kai'Sa · ADC
7 / 5 / 7
43.8% KP
31,630
26% share
17,406g
286 CS · 8.8/m
Derelict #EUNE
Lulu · Support
2 / 4 / 16
56.3% KP
7,885
6.5% share
10,213g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
