Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 30 days ago
3 / 10 / 5
K / D / A
25%
Kill participation
532.4
Damage / min
17,084g
439.4 gold / min
32
15 placed · 0 cleared
384
9.9 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnother Day#000
Yone · Top
3 / 10 / 5
25% KP
20,702
15.7% share
17,084g
384 CS · 9.9/m
Aatorx player#EUNE
Hecarim · Jungle
11 / 7 / 11
68.8% KP
26,803
20.3% share
20,369g
317 CS · 8.2/m
VODKAWHISKEY911#2001
Kassadin · Mid
9 / 6 / 7
50% KP
40,401
30.6% share
21,703g
322 CS · 8.3/m
Sapà#2310
Kai'Sa · ADC
7 / 9 / 12
59.4% KP
27,423
20.8% share
17,412g
337 CS · 8.7/m
kitty cat#6980
Bard · Support
2 / 6 / 20
68.8% KP
16,548
12.5% share
11,532g
30 CS · 0.8/m
Red side
DefeatElectricRaccoon#Racc
Kennen · Top
10 / 5 / 10
52.6% KP
37,913
22.8% share
17,918g
318 CS · 8.2/m
Linned#LIN
Graves · Jungle
12 / 5 / 9
55.3% KP
27,173
16.3% share
19,816g
287 CS · 7.4/m
uliman#EUNE
Ekko · Mid
13 / 9 / 7
52.6% KP
54,314
32.7% share
18,576g
295 CS · 7.6/m
INeeFI#EUNE
Yunara · ADC
2 / 10 / 19
55.3% KP
36,841
22.2% share
17,866g
338 CS · 8.7/m
Gazowany Krzyś#GAZ
Braum · Support
1 / 3 / 24
65.8% KP
10,054
6% share
11,706g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
