Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 30 days ago
11 / 9 / 6
K / D / A
45.9%
Kill participation
1,006.7
Damage / min
18,886g
497.9 gold / min
43
16 placed · 5 cleared
321
8.5 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygraffita#EUNE
Malphite · Top
0 / 2 / 7
18.9% KP
17,976
16% share
13,666g
295 CS · 7.8/m
train to failure#EUNE
Zaahen · Jungle
9 / 5 / 5
37.8% KP
16,907
15.1% share
17,437g
326 CS · 8.6/m
sajmonooo#T11
Rumble · Mid
16 / 5 / 4
54.1% KP
31,205
27.8% share
18,145g
218 CS · 5.7/m
Another Day#000
Yone · ADC
11 / 9 / 6
45.9% KP
38,186
34% share
18,886g
321 CS · 8.5/m
Betrayed#고장난
Rell · Support
1 / 10 / 20
56.8% KP
7,980
7.1% share
10,799g
23 CS · 0.6/m
Red side
DefeatThavuk#EUNE
Mordekaiser · Top
1 / 4 / 9
32.3% KP
22,419
18.9% share
12,071g
251 CS · 6.6/m
mck#2115
Qiyana · Jungle
8 / 13 / 12
64.5% KP
23,101
19.4% share
15,566g
212 CS · 5.6/m
Kai Sä#71261
Lux · Mid
9 / 5 / 16
80.6% KP
33,761
28.4% share
16,928g
292 CS · 7.7/m
M V T I#1999
Yunara · ADC
12 / 8 / 9
67.7% KP
30,547
25.7% share
21,134g
335 CS · 8.8/m
Keane#6901
Nautilus · Support
1 / 7 / 21
71% KP
9,018
7.6% share
10,105g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
