Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 28 days ago
8 / 6 / 6
K / D / A
50%
Kill participation
907.3
Damage / min
16,687g
493.5 gold / min
45
13 placed · 2 cleared
323
9.6 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymati hromehearts#elo
Volibear · Top
5 / 11 / 6
30.6% KP
18,602
12.8% share
11,982g
172 CS · 5.1/m
french yi c1#eune1
Master Yi · Jungle
12 / 3 / 8
55.6% KP
47,447
32.6% share
18,994g
297 CS · 8.8/m
RagnarG2Lothbrok#EUNE
Zed · Mid
7 / 4 / 9
44.4% KP
34,191
23.5% share
15,830g
285 CS · 8.4/m
Ctrl Ult Delete#EVE
Viktor · ADC
9 / 3 / 6
41.7% KP
36,318
24.9% share
18,654g
324 CS · 9.6/m
TAAAAAAAMPONELLA#tomic
Thresh · Support
3 / 7 / 15
50% KP
9,174
6.3% share
10,228g
24 CS · 0.7/m
Red side
DefeatAnother Day#000
Yone · Top
8 / 6 / 6
50% KP
30,683
29.8% share
16,687g
323 CS · 9.6/m
kolowanie#EUNE
Dr. Mundo · Jungle
3 / 5 / 8
39.3% KP
19,355
18.8% share
13,944g
269 CS · 8/m
ReXxecution#BRUT
Locke · Mid
8 / 13 / 2
35.7% KP
20,511
19.9% share
13,271g
220 CS · 6.5/m
Derelict #EUNE
Caitlyn · ADC
8 / 7 / 6
50% KP
24,127
23.4% share
15,352g
282 CS · 8.3/m
Popss#EUNE
Blitzcrank · Support
1 / 5 / 17
64.3% KP
8,374
8.1% share
9,450g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
