Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 28 days ago
5 / 9 / 4
K / D / A
25%
Kill participation
920.7
Damage / min
14,588g
484.4 gold / min
19
10 placed · 1 cleared
260
8.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnother Day#000
Yone · Top
5 / 9 / 4
25% KP
27,727
23.1% share
14,588g
260 CS · 8.6/m
Elo Hunter#GRIND
Ekko · Jungle
7 / 7 / 6
36.1% KP
22,149
18.5% share
13,924g
235 CS · 7.8/m
Jezus Chytrus#IHS
Akshan · Mid
18 / 6 / 4
61.1% KP
35,228
29.4% share
17,101g
217 CS · 7.2/m
L9 VirJhin#EUNE
Jhin · ADC
5 / 6 / 14
52.8% KP
25,073
20.9% share
14,048g
225 CS · 7.5/m
lazelazelazelaze#laze
Alistar · Support
1 / 7 / 25
72.2% KP
9,752
8.1% share
9,845g
24 CS · 0.8/m
Red side
DefeatVasekfel#VFEL
Singed · Top
6 / 7 / 18
68.6% KP
22,868
19.7% share
12,352g
207 CS · 6.9/m
Pyke Troll#EUNE
Talon · Jungle
8 / 10 / 5
37.1% KP
16,080
13.9% share
13,264g
220 CS · 7.3/m
Rich Krzna#EUNE
Annie · Mid
6 / 6 / 11
48.6% KP
25,961
22.4% share
12,098g
190 CS · 6.3/m
T1Prõdigy#love
Yunara · ADC
14 / 8 / 9
65.7% KP
43,747
37.7% share
18,516g
259 CS · 8.6/m
aTHiram#EUNE
Zilean · Support
1 / 5 / 23
68.6% KP
7,387
6.4% share
9,064g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
