Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 28 days ago
4 / 4 / 4
K / D / A
29.6%
Kill participation
740.6
Damage / min
15,182g
492.4 gold / min
15
10 placed · 1 cleared
326
10.6 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryINVISIBLEIRL#IRL
Tryndamere · Top
0 / 5 / 9
33.3% KP
13,976
14.6% share
11,504g
229 CS · 7.4/m
OpouSantigi#EUNE
Diana · Jungle
15 / 4 / 7
81.5% KP
36,288
37.9% share
18,346g
278 CS · 9/m
Another Day#000
Yone · Mid
4 / 4 / 4
29.6% KP
22,835
23.9% share
15,182g
326 CS · 10.6/m
Cinnamon Boy#lizzy
Ziggs · ADC
7 / 3 / 8
55.6% KP
17,176
17.9% share
13,686g
174 CS · 5.6/m
Kokomi#mia
Nami · Support
1 / 8 / 8
33.3% KP
5,448
5.7% share
8,277g
21 CS · 0.7/m
Red side
DefeatKsante with bpd#eslxt
Jax · Top
4 / 9 / 4
33.3% KP
27,868
30.7% share
11,523g
244 CS · 7.9/m
Ever#4Ev3r
Malphite · Jungle
7 / 3 / 6
54.2% KP
18,890
20.8% share
10,925g
167 CS · 5.4/m
Skípí#EUNE
Ahri · Mid
3 / 5 / 6
37.5% KP
14,206
15.7% share
11,724g
268 CS · 8.7/m
Sayo With BPD#MEOW
Kai'Sa · ADC
10 / 5 / 5
62.5% KP
21,163
23.3% share
18,259g
291 CS · 9.4/m
Endless Wind#Yasuo
Thresh · Support
0 / 5 / 17
70.8% KP
8,599
9.5% share
7,786g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
