Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 27 days ago
14 / 7 / 9
K / D / A
54.8%
Kill participation
1,285.2
Damage / min
18,439g
535 gold / min
11
10 placed · 1 cleared
283
8.2 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEdateAcc#Slezy
Tryndamere · Top
5 / 11 / 3
29.6% KP
29,791
24.1% share
15,250g
287 CS · 8.3/m
zzzzz4567891234#zhani
Master Yi · Jungle
7 / 8 / 2
33.3% KP
20,172
16.3% share
15,124g
269 CS · 7.8/m
C2 Skirk#bojan
Ekko · Mid
14 / 4 / 0
51.9% KP
43,353
35.1% share
17,244g
272 CS · 7.9/m
Qimsymsa#EUNE
Jhin · ADC
1 / 13 / 6
25.9% KP
19,123
15.5% share
11,835g
210 CS · 6.1/m
catboy#Doub
Nami · Support
0 / 6 / 12
44.4% KP
11,043
8.9% share
8,921g
20 CS · 0.6/m
Red side
Victory90s#999
Skarner · Top
7 / 2 / 13
47.6% KP
30,936
19.6% share
15,137g
257 CS · 7.5/m
GOATTOUZ#GOAT
Kha'Zix · Jungle
6 / 4 / 9
35.7% KP
24,985
15.8% share
14,651g
222 CS · 6.4/m
1000 minus 7#HAHAH
Kassadin · Mid
13 / 6 / 1
33.3% KP
43,082
27.2% share
17,507g
233 CS · 6.8/m
Another Day#000
Yone · ADC
14 / 7 / 9
54.8% KP
44,298
28% share
18,439g
283 CS · 8.2/m
Andykee#HHH
Zilean · Support
2 / 9 / 26
66.7% KP
14,821
9.4% share
10,701g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
