Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 27 days ago
16 / 8 / 13
K / D / A
69%
Kill participation
1,494.2
Damage / min
20,004g
668.3 gold / min
14
9 placed · 0 cleared
234
7.8 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMusical Knockout#GANnB
Garen · Top
5 / 7 / 4
22.5% KP
25,562
18.1% share
12,781g
223 CS · 7.4/m
MACHYMEK#MCHM
Shyvana · Jungle
4 / 6 / 7
27.5% KP
13,991
9.9% share
11,947g
224 CS · 7.5/m
mariks123#EUNE
Olaf · Mid
16 / 10 / 3
47.5% KP
36,505
25.9% share
14,824g
230 CS · 7.7/m
do przemyslenia#pech
Nilah · ADC
14 / 10 / 7
52.5% KP
41,080
29.1% share
19,904g
235 CS · 7.9/m
Neridi#333
Zyra · Support
1 / 9 / 15
40% KP
24,033
17% share
10,388g
50 CS · 1.7/m
Red side
Victorysuper pan pikus#EUNE
Gangplank · Top
4 / 8 / 11
35.7% KP
32,654
22.2% share
13,795g
231 CS · 7.7/m
Crismalone#EUNE
Sylas · Jungle
12 / 7 / 14
61.9% KP
33,260
22.6% share
16,799g
200 CS · 6.7/m
TakMilordzie#EUNE
Yasuo · Mid
8 / 6 / 11
45.2% KP
23,934
16.3% share
14,954g
292 CS · 9.8/m
Another Day#000
Yone · ADC
16 / 8 / 13
69% KP
44,726
30.4% share
20,004g
234 CS · 7.8/m
Kokomi#mia
Seraphine · Support
2 / 11 / 21
54.8% KP
12,708
8.6% share
9,790g
47 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
