Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Defeat
Normal Draft · 26 days ago
15 / 13 / 8
K / D / A
79.3%
Kill participation
1,906.3
Damage / min
25,619g
672.1 gold / min
11
8 placed · 0 cleared
355
9.3 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatScoobyDemons#7482
Vayne · Top
3 / 11 / 3
20.7% KP
30,094
16.9% share
13,585g
297 CS · 7.8/m
pi4a na naroda#wagmi
Kha'Zix · Jungle
3 / 10 / 5
27.6% KP
21,991
12.3% share
15,977g
270 CS · 7.1/m
Donci#DMG
Yasuo · Mid
5 / 14 / 2
24.1% KP
38,451
21.5% share
15,100g
295 CS · 7.7/m
Another Day#000
Irelia · ADC
15 / 13 / 8
79.3% KP
72,661
40.7% share
25,619g
355 CS · 9.3/m
IPeelHarder#missy
Lulu · Support
3 / 10 / 20
79.3% KP
15,317
8.6% share
12,480g
38 CS · 1/m
Red side
VictoryTudoupian#927
Yone · Top
12 / 5 / 13
43.1% KP
31,475
19.2% share
16,973g
256 CS · 6.7/m
Verunicorn#MEOW
Rengar · Jungle
11 / 5 / 9
34.5% KP
24,179
14.7% share
16,172g
235 CS · 6.2/m
Shades#Zed47
Akali · Mid
21 / 5 / 6
46.6% KP
61,309
37.3% share
21,170g
310 CS · 8.1/m
dan#chaoz
Tristana · ADC
7 / 9 / 14
36.2% KP
22,861
13.9% share
18,030g
232 CS · 6.1/m
Vador5#EUNE
Shen · Support
7 / 5 / 25
55.2% KP
24,334
14.8% share
15,913g
94 CS · 2.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
