Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 26 days ago
7 / 6 / 7
K / D / A
34.1%
Kill participation
823.8
Damage / min
13,335g
543.2 gold / min
14
9 placed · 1 cleared
215
8.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAsdlik#IRON9
Mordekaiser · Top
7 / 2 / 4
26.8% KP
22,428
20.1% share
9,942g
139 CS · 5.7/m
satanic g0spel#333
Talon · Jungle
11 / 4 / 7
43.9% KP
22,900
20.5% share
13,427g
226 CS · 9.2/m
Jezus Chytrus#IHS
Akshan · Mid
15 / 2 / 5
48.8% KP
35,283
31.6% share
13,840g
203 CS · 8.3/m
Another Day#000
Yone · ADC
7 / 6 / 7
34.1% KP
20,224
18.1% share
13,335g
215 CS · 8.8/m
Stålis#Bomba
Karma · Support
1 / 4 / 22
56.1% KP
10,758
9.6% share
8,442g
33 CS · 1.3/m
Red side
DefeatKayanashi#RAVE
Zaahen · Top
0 / 11 / 4
22.2% KP
16,929
19.9% share
7,018g
156 CS · 6.4/m
Weed Only#EUNE
Ekko · Jungle
6 / 6 / 4
55.6% KP
15,145
17.8% share
10,312g
158 CS · 6.4/m
Itianai#EUNE
Ahri · Mid
4 / 3 / 5
50% KP
18,434
21.7% share
10,277g
212 CS · 8.6/m
zygena5#EUNE
Ezreal · ADC
3 / 10 / 3
33.3% KP
20,659
24.3% share
8,897g
170 CS · 6.9/m
DesperateZed#Zed
Zed · Support
5 / 11 / 9
77.8% KP
13,944
16.4% share
8,090g
35 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
