Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 25 days ago
8 / 4 / 3
K / D / A
32.4%
Kill participation
1,000.5
Damage / min
12,595g
516.5 gold / min
17
8 placed · 2 cleared
224
9.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnother Day#000
Yone · Top
8 / 4 / 3
32.4% KP
24,396
24.3% share
12,595g
224 CS · 9.2/m
BausEnjoyer#00001
Shaco · Jungle
5 / 1 / 6
32.4% KP
11,050
11% share
10,989g
199 CS · 8.2/m
Fakers pinky#EUNE
Akali · Mid
6 / 3 / 4
29.4% KP
19,591
19.5% share
10,490g
214 CS · 8.8/m
hi im martial#EUNE
Aphelios · ADC
14 / 1 / 5
55.9% KP
36,857
36.8% share
16,358g
244 CS · 10/m
pVMASJg#1337
Thresh · Support
1 / 2 / 20
61.8% KP
8,373
8.4% share
8,846g
28 CS · 1.1/m
Red side
DefeatYAMBORGHINI HIGH#SORA
Zeri · Top
3 / 5 / 3
54.5% KP
16,532
29.2% share
11,119g
235 CS · 9.6/m
meowav#EUNE
Rek'Sai · Jungle
6 / 8 / 4
90.9% KP
9,529
16.8% share
10,340g
125 CS · 5.1/m
sajmonooo#T11
Rumble · Mid
0 / 3 / 1
9.1% KP
9,695
17.1% share
7,248g
182 CS · 7.5/m
Goth Spit#EUN
Jinx · ADC
1 / 6 / 5
54.5% KP
14,226
25.1% share
10,340g
189 CS · 7.8/m
NowyRäkNowyJa#JD
Leona · Support
1 / 12 / 6
63.6% KP
6,645
11.7% share
6,095g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
