Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Flex · 24 days ago
10 / 9 / 4
K / D / A
73.7%
Kill participation
806.1
Damage / min
12,509g
451 gold / min
15
4 placed · 1 cleared
161
5.8 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpyrou#EUNE
Shen · Top
1 / 6 / 10
34.4% KP
18,021
15.1% share
10,039g
195 CS · 7/m
κυνηγω αλβανιδεσ#ηλιας
Rengar · Jungle
12 / 3 / 7
59.4% KP
30,491
25.6% share
15,888g
277 CS · 10/m
JïnJïn#Nom
Lux · Mid
8 / 2 / 9
53.1% KP
23,619
19.8% share
10,369g
135 CS · 4.9/m
Dimosia Mitra#muni
Draven · ADC
10 / 5 / 6
50% KP
40,001
33.5% share
19,628g
279 CS · 10.1/m
DARKNESS#HUH
Karma · Support
1 / 3 / 16
53.1% KP
7,130
6% share
8,426g
19 CS · 0.7/m
Red side
DefeatLORD COMMANDER#AEGON
Ornn · Top
3 / 3 / 9
63.2% KP
14,718
19.6% share
9,376g
182 CS · 6.6/m
InterContinental#QUQU
Talon · Jungle
2 / 9 / 6
42.1% KP
12,336
16.4% share
10,809g
170 CS · 6.1/m
Another Day#000
Locke · Mid
10 / 9 / 4
73.7% KP
22,355
29.7% share
12,509g
161 CS · 5.8/m
die first#pera
Zeri · ADC
4 / 6 / 7
57.9% KP
20,597
27.4% share
13,303g
282 CS · 10.2/m
Vanja#meow
Yuumi · Support
0 / 5 / 14
73.7% KP
5,235
7% share
6,587g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
