Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 23 days ago
7 / 4 / 11
K / D / A
66.7%
Kill participation
1,100.7
Damage / min
18,590g
525.4 gold / min
31
16 placed · 3 cleared
353
10 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykid named toe#ЕBLAN
Renekton · Top
8 / 3 / 8
55.2% KP
36,110
29.2% share
17,532g
334 CS · 9.4/m
veveras003#EUNE
Elise · Jungle
4 / 3 / 13
58.6% KP
16,920
13.7% share
15,475g
309 CS · 8.7/m
15 IF WEAKSIDE#EUNE
Kassadin · Mid
11 / 7 / 6
58.6% KP
49,207
39.8% share
15,728g
218 CS · 6.2/m
SamsonXD#2137
Yunara · ADC
4 / 9 / 6
34.5% KP
15,196
12.3% share
18,522g
324 CS · 9.2/m
toluene enjoyer#agony
Lulu · Support
2 / 5 / 15
58.6% KP
6,149
5% share
10,821g
33 CS · 0.9/m
Red side
DefeatSmallwhitepp#7cm
Zaahen · Top
2 / 10 / 4
22.2% KP
21,974
19.4% share
11,489g
238 CS · 6.7/m
Ego#Ichi
Lee Sin · Jungle
12 / 6 / 5
63% KP
21,251
18.7% share
15,625g
230 CS · 6.5/m
EUNEDOG#2377
Locke · Mid
6 / 6 / 8
51.9% KP
21,002
18.5% share
13,972g
261 CS · 7.4/m
Another Day#000
Yone · ADC
7 / 4 / 11
66.7% KP
38,948
34.3% share
18,590g
353 CS · 10/m
Aery#1v9
Yuumi · Support
0 / 3 / 21
77.8% KP
10,335
9.1% share
9,403g
7 CS · 0.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
