Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 22 days ago
2 / 9 / 4
K / D / A
22.2%
Kill participation
803.6
Damage / min
16,773g
473.1 gold / min
40
14 placed · 3 cleared
353
10 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat98 LP#4420
Yasuo · Top
5 / 9 / 8
48.1% KP
39,966
27% share
14,850g
300 CS · 8.5/m
Tw Lol Berserker#3107
Sylas · Jungle
7 / 13 / 7
51.9% KP
21,267
14.4% share
14,177g
184 CS · 5.2/m
Another Day#000
Yone · Mid
2 / 9 / 4
22.2% KP
28,486
19.3% share
16,773g
353 CS · 10/m
Hopeful Jordan#EUNE
Lux · ADC
9 / 8 / 9
66.7% KP
48,435
32.8% share
20,711g
268 CS · 7.6/m
lazelazelazelaze#laze
Alistar · Support
4 / 11 / 14
66.7% KP
9,680
6.5% share
11,766g
19 CS · 0.5/m
Red side
VictoryRevillo#FRYTA
Illaoi · Top
5 / 6 / 6
22.4% KP
26,453
14.4% share
14,303g
266 CS · 7.5/m
Phnnetaharse#EUNE
Kha'Zix · Jungle
13 / 5 / 13
53.1% KP
38,315
20.9% share
17,537g
230 CS · 6.5/m
Riperios#EUNE
Viktor · Mid
13 / 3 / 13
53.1% KP
49,766
27.1% share
17,753g
312 CS · 8.8/m
Nowi#Zoo
Xayah · ADC
14 / 9 / 11
51% KP
57,423
31.3% share
20,071g
307 CS · 8.7/m
J1r3nSup#EUW
Rakan · Support
4 / 5 / 30
69.4% KP
11,599
6.3% share
12,462g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
