Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 20 days ago
6 / 5 / 9
K / D / A
37.5%
Kill participation
1,005.5
Damage / min
17,221g
531.5 gold / min
40
12 placed · 3 cleared
304
9.4 CS / min
Objective control
3
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrobot#open
Galio · Top
8 / 12 / 7
40.5% KP
29,840
26.5% share
12,380g
203 CS · 6.3/m
PiMP DADDY1223#SZN15
Qiyana · Jungle
13 / 6 / 8
56.8% KP
29,712
26.4% share
19,252g
243 CS · 7.5/m
Byqqu#EUNE
Vladimir · Mid
4 / 6 / 3
18.9% KP
22,285
19.8% share
13,284g
283 CS · 8.7/m
BRAiNDAMAGED#BFR
Draven · ADC
12 / 10 / 5
45.9% KP
22,595
20.1% share
17,772g
250 CS · 7.7/m
Slave Knight#Dark
Rakan · Support
0 / 6 / 20
54.1% KP
8,206
7.3% share
9,013g
33 CS · 1/m
Red side
VictoryAnother Day#000
Yone · Top
6 / 5 / 9
37.5% KP
32,579
26.4% share
17,221g
304 CS · 9.4/m
GilšoN#EUNE
Evelynn · Jungle
5 / 8 / 12
42.5% KP
17,389
14.1% share
14,778g
216 CS · 6.7/m
DISGUSTING BEING#sorry
Ekko · Mid
10 / 5 / 8
45% KP
28,667
23.3% share
16,533g
274 CS · 8.5/m
Reaper of Mars#clang
Tristana · ADC
7 / 9 / 10
42.5% KP
22,925
18.6% share
17,617g
264 CS · 8.1/m
PykeStyleGR#EUNE
Pyke · Support
12 / 10 / 7
47.5% KP
21,614
17.5% share
13,860g
60 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
