Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 20 days ago
6 / 4 / 2
K / D / A
27.6%
Kill participation
692.4
Damage / min
11,390g
420.3 gold / min
13
10 placed · 1 cleared
239
8.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatÐestiny#Forge
Ornn · Top
7 / 4 / 6
44.8% KP
14,923
18.8% share
10,698g
169 CS · 6.2/m
Sisyphus#Magic
Olaf · Jungle
7 / 9 / 6
44.8% KP
13,914
17.5% share
12,569g
187 CS · 6.9/m
Another Day#000
Yone · Mid
6 / 4 / 2
27.6% KP
18,765
23.6% share
11,390g
239 CS · 8.8/m
kocham kotki#purr
Kai'Sa · ADC
8 / 8 / 4
41.4% KP
27,425
34.5% share
14,440g
256 CS · 9.4/m
UrTwistedMate#EUNE
Milio · Support
1 / 6 / 11
41.4% KP
4,469
5.6% share
7,171g
17 CS · 0.6/m
Red side
VictoryPumped Tomi#OSNS
Akali · Top
0 / 9 / 2
6.5% KP
13,880
12.1% share
8,212g
180 CS · 6.6/m
AMON ZØDIAC#AVE
Jarvan IV · Jungle
10 / 7 / 13
74.2% KP
18,193
15.9% share
13,401g
178 CS · 6.6/m
Huron02#EUNE
Viktor · Mid
4 / 3 / 11
48.4% KP
26,569
23.2% share
12,976g
258 CS · 9.5/m
regretful#letgo
Draven · ADC
14 / 5 / 6
64.5% KP
46,311
40.5% share
18,869g
233 CS · 8.6/m
Suicidal Supp#4990
Thresh · Support
3 / 5 / 24
87.1% KP
9,502
8.3% share
10,073g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
