Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 20 days ago
9 / 7 / 2
K / D / A
57.9%
Kill participation
793
Damage / min
11,617g
456.5 gold / min
13
9 placed · 0 cleared
197
7.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbαbαldo#EUNE
Cassiopeia · Top
1 / 5 / 1
10.5% KP
7,421
12.1% share
8,153g
179 CS · 7/m
Joshuα#EUNE
Zac · Jungle
3 / 6 / 6
47.4% KP
11,271
18.3% share
9,670g
142 CS · 5.6/m
Another Day#000
Yone · Mid
9 / 7 / 2
57.9% KP
20,182
32.8% share
11,617g
197 CS · 7.7/m
D4rkF4k3r#EUNE
Tristana · ADC
3 / 9 / 3
31.6% KP
12,058
19.6% share
10,123g
185 CS · 7.3/m
Simplifi3D#EUNE
Pyke · Support
3 / 9 / 7
52.6% KP
10,556
17.2% share
7,408g
27 CS · 1.1/m
Red side
VictoryNimbleGuy#EUNE
Renekton · Top
4 / 2 / 8
33.3% KP
18,366
17.4% share
10,242g
174 CS · 6.8/m
Toomaszek#EAST
Taliyah · Jungle
11 / 3 / 10
58.3% KP
33,468
31.6% share
16,518g
214 CS · 8.4/m
Bartek Piguła #EUNE
Hwei · Mid
4 / 6 / 12
44.4% KP
19,962
18.9% share
10,989g
191 CS · 7.5/m
regretful#letgo
Kai'Sa · ADC
16 / 4 / 7
63.9% KP
29,247
27.6% share
18,252g
261 CS · 10.3/m
Suicidal Supp#4990
Rakan · Support
1 / 4 / 24
69.4% KP
4,775
4.5% share
8,873g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
