Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 20 days ago
11 / 5 / 6
K / D / A
51.5%
Kill participation
1,498.7
Damage / min
14,162g
602.2 gold / min
15
9 placed · 1 cleared
234
10 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkid named toe#ЕBLAN
Olaf · Top
3 / 4 / 0
11.5% KP
11,731
16% share
11,342g
208 CS · 8.8/m
Cellar of Ghosts#6941
Shaco · Jungle
11 / 5 / 3
53.8% KP
13,538
18.5% share
11,376g
156 CS · 6.6/m
eune mafia boss#daddy
Yasuo · Mid
3 / 11 / 3
23.1% KP
16,040
21.9% share
8,505g
184 CS · 7.8/m
I dont blink v2#blink
Karthus · ADC
8 / 7 / 4
46.2% KP
25,833
35.3% share
11,089g
192 CS · 8.2/m
コトアマツカミ#ツツツ
Thresh · Support
1 / 6 / 13
53.8% KP
6,108
8.3% share
7,133g
15 CS · 0.6/m
Red side
VictoryKemseptyni#EUNE
Kennen · Top
3 / 3 / 3
18.2% KP
14,038
15.5% share
10,151g
230 CS · 9.8/m
Pilfer#EUNE
Lillia · Jungle
4 / 5 / 11
45.5% KP
13,496
14.9% share
10,666g
171 CS · 7.3/m
Another Day#000
Yone · Mid
11 / 5 / 6
51.5% KP
35,244
38.8% share
14,162g
234 CS · 10/m
heaven knows#EUNE
Varus · ADC
5 / 5 / 4
27.3% KP
12,593
13.9% share
13,250g
193 CS · 8.2/m
Lebronze Jamess#1111
Poppy · Support
10 / 8 / 13
69.7% KP
15,395
17% share
10,717g
35 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
