Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Flex · 20 days ago
9 / 5 / 5
K / D / A
40%
Kill participation
721.4
Damage / min
15,499g
438.7 gold / min
26
7 placed · 4 cleared
255
7.2 CS / min
Objective control
5
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnakin390#EUN
Riven · Top
7 / 5 / 7
40% KP
22,845
18.3% share
14,494g
240 CS · 6.8/m
Alverya#Alve
Kindred · Jungle
15 / 3 / 10
71.4% KP
49,000
39.3% share
21,115g
279 CS · 7.9/m
Another Day#000
Sylas · Mid
9 / 5 / 5
40% KP
25,489
20.5% share
15,499g
255 CS · 7.2/m
InterContinental#QUQU
Jinx · ADC
2 / 15 / 8
28.6% KP
15,244
12.2% share
15,239g
267 CS · 7.6/m
Kokomi#mia
Nami · Support
2 / 4 / 22
68.6% KP
11,970
9.6% share
11,153g
30 CS · 0.8/m
Red side
Defeatkevinkevinkevin#777
Yone · Top
6 / 9 / 4
31.3% KP
32,609
23.7% share
16,282g
312 CS · 8.8/m
Mpimpi#EUNE
Wukong · Jungle
5 / 4 / 6
34.4% KP
17,239
12.5% share
14,551g
216 CS · 6.1/m
egw1999#EUNE
Zoe · Mid
13 / 8 / 4
53.1% KP
38,650
28.1% share
13,800g
202 CS · 5.7/m
bobby#zzzz
Lucian · ADC
8 / 8 / 6
43.8% KP
42,309
30.7% share
16,259g
272 CS · 7.7/m
Kallio#KEVIN
Milio · Support
0 / 6 / 17
53.1% KP
6,962
5.1% share
9,016g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
