Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 19 days ago
16 / 2 / 9
K / D / A
61%
Kill participation
907.3
Damage / min
15,791g
568.4 gold / min
17
2 placed · 4 cleared
218
7.8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatluke#ummmm
Urgot · Top
7 / 6 / 0
31.8% KP
20,551
26.1% share
10,606g
217 CS · 7.8/m
zaraza2000#EUNE
Wukong · Jungle
5 / 7 / 4
40.9% KP
10,398
13.2% share
11,187g
172 CS · 6.2/m
Christian Bob#EUNE
Syndra · Mid
3 / 9 / 6
40.9% KP
21,726
27.6% share
10,242g
183 CS · 6.6/m
Atony#XTC
Aphelios · ADC
3 / 10 / 6
40.9% KP
16,992
21.6% share
10,631g
194 CS · 7/m
TommyNukesHooks#DOGG
Alistar · Support
4 / 9 / 11
68.2% KP
9,051
11.5% share
8,496g
28 CS · 1/m
Red side
VictoryTilted Sion#1131
Ornn · Top
1 / 8 / 13
34.1% KP
9,037
8.4% share
8,945g
149 CS · 5.4/m
Another Day#000
Sylas · Jungle
16 / 2 / 9
61% KP
25,209
23.4% share
15,791g
218 CS · 7.8/m
hopecore#123
Aurora · Mid
11 / 4 / 13
58.5% KP
36,459
33.8% share
13,880g
192 CS · 6.9/m
ΓΙΑΝΝΟΣ GOODMAN#00000
Tristana · ADC
10 / 4 / 11
51.2% KP
24,940
23.1% share
16,034g
202 CS · 7.3/m
sMaKe007#EUNE
Lulu · Support
3 / 4 / 24
65.9% KP
12,300
11.4% share
10,551g
43 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
