Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Normal Draft · 19 days ago
4 / 11 / 0
K / D / A
17.4%
Kill participation
462.1
Damage / min
8,096g
336.4 gold / min
10
4 placed · 1 cleared
138
5.7 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryC AllSuppWhoRoam#ADC
Riven · Top
5 / 12 / 2
15.2% KP
15,678
15.1% share
9,439g
134 CS · 5.6/m
KarmazynowyShake#6192
Quinn · Jungle
11 / 3 / 11
47.8% KP
20,544
19.7% share
11,582g
164 CS · 6.8/m
FALSELYBANNED#SPEAR
Nidalee · Mid
16 / 4 / 4
43.5% KP
28,747
27.6% share
14,431g
182 CS · 7.6/m
CzPatrik11#EUNE
Sivir · ADC
11 / 5 / 9
43.5% KP
27,688
26.6% share
13,550g
241 CS · 10/m
Yukina#DIFF
Nami · Support
3 / 0 / 23
56.5% KP
11,400
11% share
8,804g
22 CS · 0.9/m
Red side
DefeatDoc#133
Jayce · Top
10 / 8 / 5
65.2% KP
26,385
33.2% share
11,269g
170 CS · 7.1/m
john mayhem#HROLL
Jarvan IV · Jungle
2 / 8 / 8
43.5% KP
11,139
14% share
9,125g
158 CS · 6.6/m
Another Day#000
Locke · Mid
4 / 11 / 0
17.4% KP
11,121
14% share
8,096g
138 CS · 5.7/m
Arexus11#Bob
Miss Fortune · ADC
5 / 7 / 3
34.8% KP
19,573
24.6% share
11,910g
187 CS · 7.8/m
NaSaNG#Aion
Nautilus · Support
2 / 12 / 5
30.4% KP
11,309
14.2% share
7,173g
39 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
