Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Flex · 18 days ago
4 / 7 / 8
K / D / A
48%
Kill participation
697.3
Damage / min
10,234g
340.6 gold / min
19
7 placed · 3 cleared
171
5.7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNUSKNVP#PART
K'Sante · Top
2 / 7 / 12
46.7% KP
31,873
26.4% share
11,593g
221 CS · 7.4/m
Mr Pavijan#EUNE
Hecarim · Jungle
10 / 4 / 9
63.3% KP
25,383
21% share
16,445g
272 CS · 9.1/m
ekv#EUNE
Aurelion Sol · Mid
9 / 5 / 8
56.7% KP
28,839
23.9% share
14,530g
248 CS · 8.3/m
LowEloMachine#EUNE
Riven · ADC
9 / 5 / 5
46.7% KP
26,550
22% share
15,478g
235 CS · 7.8/m
Itianai#EUNE
Nami · Support
0 / 4 / 13
43.3% KP
8,139
6.7% share
7,886g
18 CS · 0.6/m
Red side
Defeatstay with me#noobs
Renekton · Top
3 / 6 / 3
24% KP
16,932
14.7% share
10,783g
234 CS · 7.8/m
die first#pera
Jarvan IV · Jungle
7 / 5 / 11
72% KP
28,079
24.4% share
12,554g
201 CS · 6.7/m
S I V L A#GTP
Lissandra · Mid
10 / 7 / 6
64% KP
43,568
37.8% share
14,636g
236 CS · 7.9/m
Another Day#000
Locke · ADC
4 / 7 / 8
48% KP
20,954
18.2% share
10,234g
171 CS · 5.7/m
Kokomi#mia
Yuumi · Support
1 / 5 / 11
48% KP
5,683
4.9% share
7,056g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
