Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 18 days ago
13 / 7 / 8
K / D / A
63.6%
Kill participation
1,782.8
Damage / min
15,742g
633.9 gold / min
9
8 placed · 0 cleared
210
8.5 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLORD COMMANDER#AEGON
Ornn · Top
4 / 6 / 11
45.5% KP
18,105
16.1% share
8,932g
137 CS · 5.5/m
die first#pera
Elise · Jungle
10 / 6 / 5
45.5% KP
13,911
12.4% share
12,635g
185 CS · 7.4/m
barek990#EUNE
Ryze · Mid
2 / 7 / 8
30.3% KP
23,368
20.8% share
10,481g
210 CS · 8.5/m
Another Day#000
Yone · ADC
13 / 7 / 8
63.6% KP
44,274
39.5% share
15,742g
210 CS · 8.5/m
Voiga#EUNE
Renata Glasc · Support
4 / 4 / 17
63.6% KP
12,549
11.2% share
9,092g
32 CS · 1.3/m
Red side
DefeatNěžný Barbar H#Hony
Warwick · Top
6 / 8 / 6
40% KP
16,073
21.1% share
9,372g
147 CS · 5.9/m
euW#13416
Jarvan IV · Jungle
5 / 7 / 15
66.7% KP
11,630
15.2% share
10,086g
123 CS · 5/m
F4M RED#F4M01
Sylas · Mid
7 / 4 / 8
50% KP
18,064
23.7% share
9,512g
132 CS · 5.3/m
NightHunter#8834
Yunara · ADC
9 / 7 / 4
43.3% KP
19,504
25.6% share
11,933g
190 CS · 7.7/m
F4M PINK#F4M
Thresh · Support
3 / 7 / 16
63.3% KP
11,010
14.4% share
7,659g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
