Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 17 days ago
2 / 11 / 8
K / D / A
28.6%
Kill participation
813.8
Damage / min
11,610g
396 gold / min
40
11 placed · 1 cleared
225
7.7 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnother Day#000
Yone · Top
2 / 11 / 8
28.6% KP
23,857
20.5% share
11,610g
225 CS · 7.7/m
Nephilim#9575
Rek'Sai · Jungle
10 / 6 / 12
62.9% KP
22,723
19.5% share
14,584g
215 CS · 7.3/m
Laaker#EUNE
Yasuo · Mid
12 / 6 / 4
45.7% KP
23,273
20% share
14,635g
266 CS · 9.1/m
TZOLIS17#atntf
Cassiopeia · ADC
3 / 10 / 15
51.4% KP
24,467
21% share
11,809g
173 CS · 5.9/m
POTÍM#EUNE
Zoe · Support
8 / 9 / 7
42.9% KP
22,216
19.1% share
10,049g
38 CS · 1.3/m
Red side
VictoryLettu#EUNE
Camille · Top
11 / 6 / 11
52.4% KP
28,096
21.8% share
13,737g
182 CS · 6.2/m
Nevendaar#DP2
Malphite · Jungle
9 / 7 / 16
59.5% KP
22,931
17.8% share
14,825g
176 CS · 6/m
MΙD Scripts#EUNE
Viktor · Mid
9 / 6 / 11
47.6% KP
26,100
20.3% share
13,909g
193 CS · 6.6/m
T1 Onyong nyong#EUNE
Jinx · ADC
5 / 8 / 10
35.7% KP
26,056
20.2% share
15,022g
250 CS · 8.5/m
WillTheScout#EUNE
Senna · Support
8 / 8 / 23
73.8% KP
25,504
19.8% share
12,472g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
