Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Flex · 17 days ago
10 / 2 / 6
K / D / A
45.7%
Kill participation
1,732.9
Damage / min
13,096g
576.5 gold / min
14
8 placed · 0 cleared
219
9.6 CS / min
Objective control
0
Dragons
1
Baron
0
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGemussy#HARD
Pantheon · Top
6 / 6 / 5
50% KP
24,809
30.8% share
8,982g
129 CS · 5.7/m
Moon#BUL
Diana · Jungle
5 / 8 / 9
63.6% KP
16,305
20.2% share
11,065g
160 CS · 7/m
HemoGoblin#LARP
Vladimir · Mid
2 / 6 / 4
27.3% KP
19,673
24.4% share
8,204g
177 CS · 7.8/m
euW#13416
Tristana · ADC
7 / 6 / 2
40.9% KP
10,595
13.2% share
12,015g
137 CS · 6/m
NeekoDiff#NEEKO
Neeko · Support
2 / 9 / 7
40.9% KP
9,144
11.4% share
7,053g
32 CS · 1.4/m
Red side
Victoryqueen of larp#larp
Dr. Mundo · Top
4 / 4 / 2
17.1% KP
15,630
14.2% share
11,327g
196 CS · 8.6/m
selfish machine#1608
Talon · Jungle
0 / 6 / 2
5.7% KP
5,146
4.7% share
8,166g
171 CS · 7.5/m
Another Day#000
Yone · Mid
10 / 2 / 6
45.7% KP
39,366
35.7% share
13,096g
219 CS · 9.6/m
die first#pera
Draven · ADC
15 / 7 / 7
62.9% KP
42,416
38.4% share
17,134g
222 CS · 9.8/m
Betrayed#고장난
Janna · Support
6 / 3 / 16
62.9% KP
7,787
7.1% share
9,530g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
