Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 17 days ago
1 / 3 / 6
K / D / A
53.8%
Kill participation
813.8
Damage / min
8,851g
350.8 gold / min
16
9 placed · 0 cleared
190
7.5 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySSCR LelekoZ#123
Jayce · Top
5 / 3 / 4
25.7% KP
29,622
25.3% share
11,624g
199 CS · 7.9/m
TziN1uS#EUNE
Nidalee · Jungle
8 / 4 / 14
62.9% KP
21,228
18.1% share
11,466g
146 CS · 5.8/m
Blue#GRE2
Cassiopeia · Mid
4 / 1 / 6
28.6% KP
18,806
16% share
11,035g
232 CS · 9.2/m
wesley#him1
Yunara · ADC
18 / 1 / 7
71.4% KP
37,610
32.1% share
16,624g
252 CS · 10/m
NLE Choppa#MONEY
Blitzcrank · Support
0 / 4 / 22
62.9% KP
10,038
8.6% share
8,145g
13 CS · 0.5/m
Red side
Defeatqueen of larp#larp
Sion · Top
1 / 4 / 3
30.8% KP
11,090
16% share
10,279g
249 CS · 9.9/m
selfish machine#1608
Ekko · Jungle
9 / 9 / 1
76.9% KP
19,685
28.4% share
11,160g
141 CS · 5.6/m
Another Day#000
Yone · Mid
1 / 3 / 6
53.8% KP
20,534
29.6% share
8,851g
190 CS · 7.5/m
die first#pera
Lucian · ADC
2 / 12 / 2
30.8% KP
14,140
20.4% share
9,572g
169 CS · 6.7/m
Betrayed#고장난
Milio · Support
0 / 7 / 7
53.8% KP
3,808
5.5% share
6,011g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
