Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 16 days ago
5 / 5 / 0
K / D / A
29.4%
Kill participation
642.1
Damage / min
10,174g
398.5 gold / min
14
8 placed · 1 cleared
240
9.4 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZakosKali#SWAG
Gragas · Top
2 / 5 / 0
11.8% KP
20,703
31% share
9,752g
219 CS · 8.6/m
KoNeCtiVe#EUNE
Wukong · Jungle
5 / 7 / 4
52.9% KP
9,896
14.8% share
11,002g
211 CS · 8.3/m
Another Day#000
Yone · Mid
5 / 5 / 0
29.4% KP
16,395
24.6% share
10,174g
240 CS · 9.4/m
Iustin#241
Lucian · ADC
5 / 9 / 3
47.1% KP
17,063
25.6% share
11,128g
202 CS · 7.9/m
AMER JE KURCINA#22357
Nautilus · Support
0 / 9 / 9
52.9% KP
2,718
4.1% share
6,394g
22 CS · 0.9/m
Red side
VictoryCØSM1C RΣAV3R#KASS
Garen · Top
4 / 2 / 5
25.7% KP
18,087
18.4% share
10,796g
208 CS · 8.1/m
CovrigLuca#top
Locke · Jungle
16 / 3 / 11
77.1% KP
30,297
30.8% share
15,163g
172 CS · 6.7/m
gogosicafitosica#gogo
Syndra · Mid
3 / 4 / 13
45.7% KP
24,748
25.2% share
12,153g
248 CS · 9.7/m
tachyon#ftl
Caitlyn · ADC
10 / 4 / 4
40% KP
18,476
18.8% share
14,130g
221 CS · 8.7/m
Bob the fister#iFist
Nami · Support
2 / 4 / 23
71.4% KP
6,707
6.8% share
8,626g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
