Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 16 days ago
11 / 5 / 4
K / D / A
45.5%
Kill participation
911.4
Damage / min
13,335g
519.2 gold / min
29
5 placed · 5 cleared
228
8.9 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOptimisticPerson#222
Mordekaiser · Top
7 / 5 / 4
33.3% KP
23,493
22.8% share
10,723g
175 CS · 6.8/m
Another Day#000
Yone · Jungle
11 / 5 / 4
45.5% KP
23,408
22.7% share
13,335g
228 CS · 8.9/m
nnnnnero#eunxx
Diana · Mid
11 / 9 / 6
51.5% KP
32,112
31.1% share
12,818g
167 CS · 6.5/m
Kevin Rikken#ivex
Draven · ADC
3 / 13 / 3
18.2% KP
12,706
12.3% share
10,054g
163 CS · 6.3/m
unbenchthekench#froge
Tahm Kench · Support
1 / 6 / 13
42.4% KP
11,496
11.1% share
7,700g
26 CS · 1/m
Red side
VictoryMPEZ1 REBORN#R21
Cassiopeia · Top
3 / 5 / 10
34.2% KP
22,550
19.9% share
9,297g
161 CS · 6.3/m
Polish Ekko#1885
Zac · Jungle
11 / 5 / 10
55.3% KP
15,705
13.9% share
12,715g
154 CS · 6/m
RPRT#000
Locke · Mid
12 / 11 / 7
50% KP
30,676
27.1% share
13,544g
137 CS · 5.3/m
white man#adc
Tristana · ADC
8 / 4 / 10
47.4% KP
26,001
23% share
13,532g
203 CS · 7.9/m
omulcusobolani#zoie
Senna · Support
4 / 8 / 20
63.2% KP
18,218
16.1% share
9,243g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
