Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Flex · 16 days ago
14 / 13 / 7
K / D / A
75%
Kill participation
1,385.8
Damage / min
21,347g
633.1 gold / min
31
13 placed · 9 cleared
264
7.8 CS / min
Objective control
5
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYasuo#D270
Pantheon · Top
11 / 5 / 4
26.3% KP
30,460
21% share
15,234g
223 CS · 6.6/m
PesteDeVenetia#Clown
Jarvan IV · Jungle
10 / 3 / 29
68.4% KP
28,656
19.8% share
17,698g
252 CS · 7.5/m
Celentano MGS#1010
Twisted Fate · Mid
16 / 8 / 14
52.6% KP
29,980
20.7% share
17,908g
208 CS · 6.2/m
Radu#Rat
Kog'Maw · ADC
12 / 5 / 19
54.4% KP
32,868
22.7% share
18,893g
264 CS · 7.8/m
scrum#1312
Sylas · Support
8 / 7 / 26
59.6% KP
22,844
15.8% share
13,462g
50 CS · 1.5/m
Red side
DefeatEpicDude#EUNE
Hwei · Top
3 / 9 / 5
28.6% KP
22,295
19.7% share
11,440g
187 CS · 5.5/m
Sorrow#End
Graves · Jungle
7 / 13 / 4
39.3% KP
17,213
15.2% share
17,122g
304 CS · 9/m
Another Day#000
Yone · Mid
14 / 13 / 7
75% KP
46,723
41.2% share
21,347g
264 CS · 7.8/m
die first#pera
Yunara · ADC
3 / 14 / 11
50% KP
19,279
17% share
15,418g
284 CS · 8.4/m
LORD COMMANDER#AEGON
Yuumi · Support
1 / 8 / 19
71.4% KP
7,790
6.9% share
10,290g
15 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
