Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 15 days ago
1 / 10 / 7
K / D / A
50%
Kill participation
271.8
Damage / min
8,482g
288.7 gold / min
91
26 placed · 9 cleared
22
0.7 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStarlight Billy#ZZZ
Galio · Top
2 / 7 / 13
45.5% KP
13,803
10.5% share
10,137g
151 CS · 5.1/m
JordanBelfort281#trash
Shaco · Jungle
13 / 2 / 9
66.7% KP
22,946
17.5% share
13,593g
195 CS · 6.6/m
MΙD Scripts#EUNE
Corki · Mid
3 / 5 / 7
30.3% KP
26,032
19.9% share
12,363g
252 CS · 8.6/m
nao jinguji#flow
Zeri · ADC
15 / 1 / 9
72.7% KP
55,822
42.7% share
20,335g
335 CS · 11.4/m
hi im martial#EUNE
Yuumi · Support
0 / 1 / 26
78.8% KP
12,241
9.4% share
9,739g
17 CS · 0.6/m
Red side
DefeatNEON XXL#sta1
Camille · Top
9 / 7 / 2
68.8% KP
27,143
38.9% share
14,061g
200 CS · 6.8/m
Doktor SS#EUNE
Nunu & Willump · Jungle
0 / 6 / 5
31.3% KP
4,465
6.4% share
9,268g
179 CS · 6.1/m
Vigilante#VLAD
Vladimir · Mid
4 / 4 / 2
37.5% KP
18,270
26.2% share
10,868g
244 CS · 8.3/m
who am i#0108
Tristana · ADC
2 / 6 / 1
18.8% KP
11,983
17.2% share
11,763g
233 CS · 7.9/m
Another Day#000
Sylas · Support
1 / 10 / 7
50% KP
7,987
11.4% share
8,482g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
