Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 15 days ago
10 / 3 / 5
K / D / A
42.9%
Kill participation
1,140.1
Damage / min
13,585g
553.7 gold / min
14
7 placed · 1 cleared
251
10.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFeelingSilver#EUNE
Malphite · Top
4 / 5 / 4
22.9% KP
18,174
20.5% share
8,926g
159 CS · 6.5/m
Nevendaar#DP2
Sylas · Jungle
12 / 3 / 5
48.6% KP
20,997
23.6% share
12,795g
177 CS · 7.2/m
Another Day#000
Yone · Mid
10 / 3 / 5
42.9% KP
27,970
31.5% share
13,585g
251 CS · 10.2/m
Collion#EUNE
Kai'Sa · ADC
7 / 6 / 8
42.9% KP
16,884
19% share
14,553g
218 CS · 8.9/m
aim into me#EUNE
Janna · Support
2 / 5 / 14
45.7% KP
4,842
5.4% share
7,553g
20 CS · 0.8/m
Red side
DefeatJordanBelfort281#trash
Volibear · Top
2 / 9 / 5
31.8% KP
18,812
24.6% share
8,986g
178 CS · 7.3/m
SAITAROX#KESHA
Nunu & Willump · Jungle
10 / 1 / 5
68.2% KP
14,247
18.7% share
11,731g
143 CS · 5.8/m
MΙD Scripts#EUNE
Hwei · Mid
3 / 7 / 6
40.9% KP
17,672
23.1% share
9,419g
196 CS · 8/m
Czarny Wojtuś#Black
Caitlyn · ADC
4 / 8 / 7
50% KP
16,842
22.1% share
10,842g
185 CS · 7.5/m
The Ugly Squid#Dokja
Pantheon · Support
3 / 10 / 7
45.5% KP
8,807
11.5% share
7,660g
53 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
