Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 12 days ago
8 / 2 / 5
K / D / A
56.5%
Kill participation
1,066.1
Damage / min
12,628g
550.2 gold / min
14
9 placed · 0 cleared
222
9.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkillpl#COPE
Jayce · Top
5 / 5 / 2
63.6% KP
15,252
27.7% share
9,826g
170 CS · 7.4/m
Papa Kayn#69696
Kayn · Jungle
3 / 5 / 4
63.6% KP
12,747
23.2% share
9,486g
167 CS · 7.3/m
AD Kali Enjoyer#GOAT
Akali · Mid
3 / 4 / 1
36.4% KP
11,858
21.5% share
8,414g
164 CS · 7.1/m
Serendipity#Epi
Aurora · ADC
0 / 4 / 0
0% KP
11,333
20.6% share
7,016g
163 CS · 7.1/m
PantheOnCrack#IlIlI
Karma · Support
0 / 5 / 0
0% KP
3,866
7% share
4,949g
20 CS · 0.9/m
Red side
VictoryHAHA JOKER HAHA#DXG
Yasuo · Top
2 / 5 / 8
43.5% KP
12,284
16.7% share
8,642g
170 CS · 7.4/m
sip of cola#INT
Nunu & Willump · Jungle
6 / 2 / 4
43.5% KP
13,617
18.5% share
10,936g
176 CS · 7.7/m
Another Day#000
Yone · Mid
8 / 2 / 5
56.5% KP
24,467
33.2% share
12,628g
222 CS · 9.7/m
T1Prõdigy#love
Yunara · ADC
7 / 1 / 3
43.5% KP
20,938
28.4% share
11,456g
205 CS · 8.9/m
Pităăăr the OG#GOAT
Milio · Support
0 / 1 / 12
52.2% KP
2,445
3.3% share
6,074g
28 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
