Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Defeat
Ranked Flex · 12 days ago
4 / 5 / 5
K / D / A
60%
Kill participation
1,013.7
Damage / min
13,222g
452.5 gold / min
15
10 placed · 0 cleared
247
8.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatgraffita#EUNE
Renekton · Top
3 / 5 / 4
46.7% KP
26,873
25.8% share
10,328g
208 CS · 7.1/m
train to failure#EUNE
Master Yi · Jungle
5 / 6 / 2
46.7% KP
16,338
15.7% share
13,143g
229 CS · 7.8/m
sajmonooo#T11
Rumble · Mid
3 / 6 / 4
46.7% KP
27,757
26.6% share
10,790g
218 CS · 7.5/m
Another Day#000
Hwei · ADC
4 / 5 / 5
60% KP
29,618
28.4% share
13,222g
247 CS · 8.5/m
Shαdoω Garden#EUNE
Nautilus · Support
0 / 6 / 4
26.7% KP
3,597
3.5% share
6,487g
34 CS · 1.2/m
Red side
VictoryDNA TSIK69#TSIK
Yorick · Top
4 / 5 / 5
32.1% KP
25,329
22.6% share
11,361g
205 CS · 7/m
Còrgi Lova#大大大
Hecarim · Jungle
7 / 3 / 14
75% KP
23,184
20.7% share
14,484g
242 CS · 8.3/m
egw1999#EUNE
Ahri · Mid
9 / 3 / 10
67.9% KP
31,167
27.8% share
14,029g
258 CS · 8.8/m
ChanningLin#EUNE
Caitlyn · ADC
7 / 2 / 8
53.6% KP
27,330
24.4% share
16,001g
286 CS · 9.8/m
Cinnamon Boy#lizzy
Nami · Support
1 / 2 / 20
75% KP
5,208
4.6% share
8,409g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
